There's an assumption here I'm not clued in on. Let me see if I've puzzled it out because I haven't seen this explained anywhere. I looked at the rest of the required masters. One of them is TERAarmor, which I just happened to put on a few hours ago. en_hawk did a few armor packs for skykids so I went & looked at his file structure. What I want to do is mimic his \armor\x117(_2) structure in TERAarmor meshes & drop these in?Btw, I love that TERAarmors has a random drop feature.You need the original esp. Than just copy the meshes to a proper folder manualy. One more thing BSShaderTextureSet for a body is set to UNP, you want to change that for Skykids or not.How would i get them in-game? right now, the only way I know how is through AddItemMenu & mods without esps don't seem to show up there?
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[Skyrim] General Requests Thread
#481
Posted 12 July 2015 - 01:41 PM
#482
Posted 12 July 2015 - 02:19 PM
make new folders "TERAarmors" and "teraarmors2" in Skykids/meshes/skykids-armorswap/sk-girl same in Skykids/meshes/skykids-armorswap/sk-boy "teraarmorsM" and "teraarmorsM2". Open RCOTS-TeraArmors ,then from "Female" folder copy to "TERAarmors" all the files. Same way with others "Female2" to "teraarmors2", "male" to "teraarmorsM", "male2" to "teraarmorsM2".EDIT:Maybe you will need to make _1 as well, just make it from _0.There's an assumption here I'm not clued in on. Let me see if I've puzzled it out because I haven't seen this explained anywhere. I looked at the rest of the required masters. One of them is TERAarmor, which I just happened to put on a few hours ago. en_hawk did a few armor packs for skykids so I went & looked at his file structure. What I want to do is mimic his \armor\x117(_2) structure in TERAarmor meshes & drop these in?Btw, I love that TERAarmors has a random drop feature.You need the original esp. Than just copy the meshes to a proper folder manualy. One more thing BSShaderTextureSet for a body is set to UNP, you want to change that for Skykids or not.How would i get them in-game? right now, the only way I know how is through AddItemMenu & mods without esps don't seem to show up there?
#483
Posted 12 July 2015 - 05:15 PM
There's an assumption here I'm not clued in on. Let me see if I've puzzled it out because I haven't seen this explained anywhere. I looked at the rest of the required masters. One of them is TERAarmor, which I just happened to put on a few hours ago. en_hawk did a few armor packs for skykids so I went & looked at his file structure. What I want to do is mimic his \armor\x117(_2) structure in TERAarmor meshes & drop these in?
I kind of just assumed that since you mentioned a plugin from Glouf's conversion, you were trying to use that, and it that version doesn't include any adult meshes, setting it up for SkyKids armor swap would be kinda pointless...
I suppose if you intent to run the adult version of the mod that Glouf ripped from, but want his RCotS conversions to work for SkyKids, then you'd need to do what Boltar69 said.
#484
Posted 12 July 2015 - 06:06 PM
https://mega.co.nz/#F!2F5ySBoD!5fvinQUFVTQUBfJ-un6nzA first part (female) with fixed BSShaderTextureSet. Ready for MO.EDIT:no need to fix males.There's an assumption here I'm not clued in on. Let me see if I've puzzled it out because I haven't seen this explained anywhere. I looked at the rest of the required masters. One of them is TERAarmor, which I just happened to put on a few hours ago. en_hawk did a few armor packs for skykids so I went & looked at his file structure. What I want to do is mimic his \armor\x117(_2) structure in TERAarmor meshes & drop these in?Btw, I love that TERAarmors has a random drop feature.You need the original esp. Than just copy the meshes to a proper folder manualy. One more thing BSShaderTextureSet for a body is set to UNP, you want to change that for Skykids or not.How would i get them in-game? right now, the only way I know how is through AddItemMenu & mods without esps don't seem to show up there?
#485
Posted 12 July 2015 - 06:38 PM
Thanks for the heads up on the additional child checks, they may be behind a few remaining bugs I'm seeing but maybe not. I keep getting items equipped that never show in the inventory, mainly suits but some corsets, gloves etc. The console lists the items but they have no description and the scripts on those items replace them if I remove them via the console.
I added a patch to try and fix the mod to keep it from removing all the keys even when the key loss event is zero but since it's still happening, what I suspected was happening was not the source of the problem and I'll have to look again.
The localization checks may be caused by the CK, I had the really work hard to get it to allow me to open and edit the RCOTS files and the changes I made to allow that may be behind this.
OTOH, I also get a number of "LOOKUP FAILED" for dialogues from this so that gives me some place to look at in order to fix that problem, so again thank you. I think I'd better pull down my version of the patch though if it's going to cause such problems for others.
I also noticed that in the MCM, you couldn't change the min and max of devices in a loot. Anyway, I'm looking forward to your next patch, I'm sure you'll get there!
Something in my base installation seems to be messed up so I have renamed my existing Skyrim folder (so I can revert to it if I need to and so I can bring across all my mods) and started over with a fresh install from Steam. It's going to take a few days to get everything set up and working again before I can work on that Mod and try to do it again because I'm going to try to get the base STEP project set up first and then add these mods to it.
#486
Posted 12 July 2015 - 09:18 PM
You need the original esp. Than just copy the meshes to a proper folder manualy. One more thing BSShaderTextureSet for a body is set to UNP, you want to change that for Skykids or not.
That is wrong. You don't need to touch the text set on the nifs, for any mod, ever. The texture on any model using the 'skin' shader type gets overridden by the engine automatically, the texture specified in the nif is irrelevant.
#487
Posted 12 July 2015 - 09:42 PM
You need the original esp. Than just copy the meshes to a proper folder manualy. One more thing BSShaderTextureSet for a body is set to UNP, you want to change that for Skykids or not.
That is wrong. You don't need to touch the text set on the nifs, for any mod, ever. The texture on any model using the 'skin' shader type gets overridden by the engine automatically, the texture specified in the nif is irrelevant.
I feel I must clarrify: textures related to bodies in the nif are irrelevant. No armors or static meshes really use texture sets in the plugins (because there's no need to), so texture paths in the .nif's still matter for those.
#488
Posted 13 July 2015 - 02:05 AM
Could anyone add voices to the Sweet lolis mod ? The adoption dialogue is actually pretty basic stuff like "yes dad" which is already availble in the vanilla voices, I'd appreciate it if one of you guys did a patch for that.
K, where would we get said voices from do you propose? Have a child voice sex dialog? Even barring the idiocy of your request in this circumstance, one of the hardest things to get done for any Skyrim mods is finding voice actors...
Most people who make mods would be very uncomfortable voicing NPC's themselves (because modders make mods for themselves, and its weird to hear your own voice because it sounds very different when it isn't reverberating through your skull).
Additionally, given the genre Skyrim falls under, a lot more modders are male than female, and can't voice the opposite sex (or it would sound very bad).
Is it possible to simulate a child's voice by speeding up or otherwise pitch shifting an adult's voice?
#489
Posted 13 July 2015 - 02:31 AM
Yes? Pretty sure that's what Wasted did here with Serana: http://allthefallen....thread-522.htmlIs it possible to simulate a child's voice by speeding up or otherwise pitch shifting an adult's voice?
#490
Posted 13 July 2015 - 02:52 AM
Is it possible to simulate a child's voice by speeding up or otherwise pitch shifting an adult's voice?
Yes? Pretty sure that's what Wasted did here with Serana: http://allthefallen....thread-522.html
Seems like that's a rather painless way to get around the voice actor problem you noted earlier. It doesn't require the morally dubious use of child actors, female voice actors, and the voice would sound nothing like the original so you don't get the unpleasantness of hearing your own voice.
#491
Posted 13 July 2015 - 03:41 AM
Is it possible to simulate a child's voice by speeding up or otherwise pitch shifting an adult's voice?
Yes? Pretty sure that's what Wasted did here with Serana: http://allthefallen....thread-522.html
Seems like that's a rather painless way to get around the voice actor problem you noted earlier. It doesn't require the morally dubious use of child actors, female voice actors, and the voice would sound nothing like the original so you don't get the unpleasantness of hearing your own voice.
Err, well sure, but audio editing is actually not all that easy. Simply raising the pitch will only make you sound like you've been huffing helium. Additionally, the gender vocal inflections won't just "go away" because you can tweak the audio. I'm not sure you could really ever make a convincing female child voice starting from audio recorder by a male... :L
#492
Posted 13 July 2015 - 05:31 AM
so hard to find sources for miyu or sayu http://skyrim.jpn.or...s/640/64019.jpg .... i tried to translate most of the page from pinkcafe but didn't find anything useful... not even that kindergartner bag with the recorder
#493
Posted 13 July 2015 - 08:59 AM
Is it possible to simulate a child's voice by speeding up or otherwise pitch shifting an adult's voice?
Yes? Pretty sure that's what Wasted did here with Serana: http://allthefallen....thread-522.html
Seems like that's a rather painless way to get around the voice actor problem you noted earlier. It doesn't require the morally dubious use of child actors, female voice actors, and the voice would sound nothing like the original so you don't get the unpleasantness of hearing your own voice.
Err, well sure, but audio editing is actually not all that easy. Simply raising the pitch will only make you sound like you've been huffing helium. Additionally, the gender vocal inflections won't just "go away" because you can tweak the audio. I'm not sure you could really ever make a convincing female child voice starting from audio recorder by a male... :L
Suggestion to voice actors female use porn make the girls sound younger
#494
Posted 13 July 2015 - 11:36 AM
Suggestion to voice actors female use porn make the girls sound younger
Even if I would find a porn clip with perfect voice actor, the samples might not be clean enough to be any use. As they are not dubbing voices in a studio (but recording the audio on the set, from a distance), there's usually lots of background noice, reverb, male grunts etc. that come in the way. On masturbation videos and/or scenes where the camera is in the girl's face, it might be good enough, but you still need lots of samples to make a voice pack.
This is all assuming you were talking about sex scene voices.
This is why I've used japanese hentai games as my source. The samples are studio-quality, but the problem is that well, they do sound very nippon-like. I'm still taking suggestions if someone can come up with a better source, maybe a sex game made in west with a young-sounding voice actor(s). Just PM me or reply in the Loli & Shota voices for Sexlab thread.
#495
Posted 13 July 2015 - 05:06 PM
After a few days, I also noticed that events weren't occuring. I could hit the "TIE ME UP" in the MCM and nothing would happen, in addition to the "LOOKUP FAILED" as you said. Anyway, to have the mod not conflict with RCOTS was a nice start. Are you or someone else planning to make a new patch ? (It's such a great mod, I'm conflicted between rollbacking to 4.7 and waiting).Edit : The TIE ME UP issue seems to be on my end, nevermind.Thanks for the heads up on the additional child checks, they may be behind a few remaining bugs I'm seeing but maybe not. I keep getting items equipped that never show in the inventory, mainly suits but some corsets, gloves etc. The console lists the items but they have no description and the scripts on those items replace them if I remove them via the console.I added a patch to try and fix the mod to keep it from removing all the keys even when the key loss event is zero but since it's still happening, what I suspected was happening was not the source of the problem and I'll have to look again.The localization checks may be caused by the CK, I had the really work hard to get it to allow me to open and edit the RCOTS files and the changes I made to allow that may be behind this.OTOH, I also get a number of "LOOKUP FAILED" for dialogues from this so that gives me some place to look at in order to fix that problem, so again thank you. I think I'd better pull down my version of the patch though if it's going to cause such problems for others.Thanks for sharing! Helps to reduce my workload if there are others who are helping with the patches. I did a quick review on the patch you made as I know this mod is a tricky one. From the script-side everything checks out, I even see that you added a bug fix of your own (to function equipitems)?On the .esp side there are some IsChild checks you missed.MGEF:dcur_detectioncloakapplyEffdcur_pacifycloakapplyEffdcur_rubberdollcloakapplyEffThose all contain a check for the child flag. Also, in the quest "dcur_curseddialogue" there are tons of these, especially in player dialogue -> dcur_devicecommentDLG_bTopic (Custom)... but also in few other places. I don't remember if there was any dialogue and/or checks in other quests. I've tried to make a script (or use the existing ones) for TES5Edit to edit these away automatically (or at least to filter them so less manual checking is needed), but haven't had much success with it...As some of us may know, these IsChild checks are easy to go around in other way. Skykids does not have them and for RCOTS there is a patch I've provided for the NPCs with MegaHair and Glouf himself provides patch for non-megahair version. Not sure about other child races if they have it or not... Also, when opening your patch, I get the same localization errors I got when I did my own edits to the .esp (when re-opening it). Is this only on my end, or on yours too? And if so, does the dialogue work in-game just fine even if the strings cannot be resolved inside CK? I have no idea what CK does to the .esp when it is edited to cause this, the original works just fine.
#496
Posted 13 July 2015 - 10:45 PM
Does anyone have any armor making tutorials that they would like to recommend? Shota boy's don't have nearly as much armor as Lolita girls do and I don't think it will hurt to at least give it a shot. I don't know if there's a difference between making normal and skimpy armor(armor that shows the penis or lots of skin) but I'm interested in making all kinds of armor, so anything's good.
#498
Posted 13 July 2015 - 11:12 PM
There's this Japanese man who uploads(did upload) music videos too Youtube. The interesting thing is that he does all the female vocals himself, even though some of his videos actually have female actresses. He did both openings for Nichijou, so that's a pretty good judge of his quality. Here is the link to his channel.
https://www.youtube....in2525/featured
Maybe you can have somebody who knows Japanese try and see if he has any tips?
#499
Posted 14 July 2015 - 12:20 AM
Does anyone have any armor making tutorials that they would like to recommend? Shota boy's don't have nearly as much armor as Lolita girls do and I don't think it will hurt to at least give it a shot. I don't know if there's a difference between making normal and skimpy armor(armor that shows the penis or lots of skin) but I'm interested in making all kinds of armor, so anything's good.
There is no better video tutorial series for making armors for Skyrim - he goes over everything in great detail: https://www.youtube....eo9oQHYnIJDk7fw
#500
Posted 14 July 2015 - 01:12 AM
Thanks! I'll take a look at it a bit later.There is no better video tutorial series for making armors for Skyrim - he goes over everything in great detail: https://www.youtube....eo9oQHYnIJDk7fw
#501
Posted 14 July 2015 - 03:10 PM
Thanks for sharing! Helps to reduce my workload if there are others who are helping with the patches.
I did a quick review on the patch you made as I know this mod is a tricky one. From the script-side everything checks out, I even see that you added a bug fix of your own (to function equipitems)?
On the .esp side there are some IsChild checks you missed.
MGEF:
dcur_detectioncloakapplyEff
dcur_pacifycloakapplyEff
dcur_rubberdollcloakapplyEff
Those all contain a check for the child flag. Also, in the quest "dcur_curseddialogue" there are tons of these, especially in player dialogue -> dcur_devicecommentDLG_bTopic (Custom)... but also in few other places. I don't remember if there was any dialogue and/or checks in other quests. I've tried to make a script (or use the existing ones) for TES5Edit to edit these away automatically (or at least to filter them so less manual checking is needed), but haven't had much success with it...
As some of us may know, these IsChild checks are easy to go around in other way. Skykids does not have them and for RCOTS there is a patch I've provided for the NPCs with MegaHair and Glouf himself provides patch for non-megahair version. Not sure about other child races if they have it or not...
Also, when opening your patch, I get the same localization errors I got when I did my own edits to the .esp (when re-opening it). Is this only on my end, or on yours too? And if so, does the dialogue work in-game just fine even if the strings cannot be resolved inside CK? I have no idea what CK does to the .esp when it is edited to cause this, the original works just fine.
Thanks for the heads up on the additional child checks, they may be behind a few remaining bugs I'm seeing but maybe not. I keep getting items equipped that never show in the inventory, mainly suits but some corsets, gloves etc. The console lists the items but they have no description and the scripts on those items replace them if I remove them via the console.
I added a patch to try and fix the mod to keep it from removing all the keys even when the key loss event is zero but since it's still happening, what I suspected was happening was not the source of the problem and I'll have to look again.
The localization checks may be caused by the CK, I had the really work hard to get it to allow me to open and edit the RCOTS files and the changes I made to allow that may be behind this.
OTOH, I also get a number of "LOOKUP FAILED" for dialogues from this so that gives me some place to look at in order to fix that problem, so again thank you. I think I'd better pull down my version of the patch though if it's going to cause such problems for others.
After a few days, I also noticed that events weren't occuring. I could hit the "TIE ME UP" in the MCM and nothing would happen, in addition to the "LOOKUP FAILED" as you said. Anyway, to have the mod not conflict with RCOTS was a nice start. Are you or someone else planning to make a new patch ? (It's such a great mod, I'm conflicted between rollbacking to 4.7 and waiting).
Edit : The TIE ME UP issue seems to be on my end, nevermind.
I have just finished getting my PC Set up with STEP. Now I have to get everything else I want to run installed again before I can remake that patch but I was having fun before I discovered there was a major problem so yes, there will be a new patch coming.
#503
Posted 14 July 2015 - 06:50 PM
where can i find the skykids nude patch ?
here : http://allthefallen..../thread-40.html you'll find it under skyrim/races/skykids. you really should of looked at the master list first would have saved time by asking.
#506
Posted 15 July 2015 - 10:16 PM
Ok,
I figured out my problem with the Creation Kit and Deviously Cursed Loot has to do with that mod's translations. I can open it in the CK and see all the strings and everything would work properly but if I save it and then reopen the modified file it looses it's attachment to the strings files. Because of that I made the changes to the esp file using TESVEDIT instead. I could however make any script changes and compile them from the CK.
Here is the fixed patch. If anyone knows how to tell the CK to properly handle "localized" esp files I would appreciate their sharing that information, a web search just yields pages of results about the error you get if the CK doesn't have the BSA files for the DLCs set up.
There are a few changes I made to the mod, I fixed a number of bad grammar problems (only the really bad ones) and changed it so you can set the minimum level to receive the more complete events to level 0 so you can make it where your adventurer is at maximum risk with the very first item she picks up. Default remains 1 which means you only get the nastier stuff starting at level 2 unless you change the default.
Attached Files
#507
Posted 16 July 2015 - 09:31 PM
it seems that Solicitation isn't working with this patch tried with child and adult neither coudn't get solicit option when talking to npcsnvm it started to workThank you for the patchOk,I figured out my problem with the Creation Kit and Deviously Cursed Loot has to do with that mod's translations. I can open it in the CK and see all the strings and everything would work properly but if I save it and then reopen the modified file it looses it's attachment to the strings files. Because of that I made the changes to the esp file using TESVEDIT instead. I could however make any script changes and compile them from the CK.Here is the fixed patch. If anyone knows how to tell the CK to properly handle "localized" esp files I would appreciate their sharing that information, a web search just yields pages of results about the error you get if the CK doesn't have the BSA files for the DLCs set up.There are a few changes I made to the mod, I fixed a number of bad grammar problems (only the really bad ones) and changed it so you can set the minimum level to receive the more complete events to level 0 so you can make it where your adventurer is at maximum risk with the very first item she picks up. Default remains 1 which means you only get the nastier stuff starting at level 2 unless you change the default.
#510
Posted 18 July 2015 - 12:09 PM
Is there an Expanded Towns and Cities patch out there? I couldn't find any in the mod master list thread. I really like that mod but adds a bunch of new NPCs, and they all look vanilla (including kids ofc); could anyone patch it please? :D
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